Trap
CounterRaptor's Gust
Archetype:
Raidraptor
View:
1553
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card.
Raptor's Gust — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Negation/Removal
Why it scores here
Raptor's Gust is a specialized negation trap that performs a single, focused function: stopping opponent Spell/Trap activations while you control a Raidraptor card. The card's strength lies in its effect quality (hard negation plus destruction) and clean efficiency within its archetype, where Raidraptor monsters are almost always present. However, it offers no offensive value, generates no advantage, and is entirely reactive—it never builds board position or extends your plays. Its score reflects that it is a solid, archetype-specific answer card, not a power engine.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The card sits in hand or field and relies on opponent Spell/Trap activation while you control Raidraptor; runs 1–2 copies in 65.3% of observed decks (32 RaidRaptor decks), indicating reliable access in the intended shell. (observed) |
| Combo & Conversion | 12 | Negates and removes 1 opponent Spell/Trap card but contributes nothing to your own combo lines, board build, or win condition; 0 combos recorded across the entire corpus. (verified) |
| Resource Economy | 50 | Trades 1 trap card slot for 1 negated opponent Spell/Trap (break-even exchange); no search, draw, or graveyard refuel follows activation. (inferred) |
| Effect & Interaction | 68 | Provides hard negation plus destruction of Spell/Trap activations; scope is limited to Spell/Trap only and does not stop inherent summons, monster effects, or effects already on the field. (verified) |
| Material Utility | 5 | Trap cards cannot be used as Synchro, Xyz, Fusion, or Link material and have no other material role; zero practical utility. (verified) |
| Resilience & Flexibility | 42 | Single-trigger trap that exhausts after one use; condition (Raidraptor on field) can be disrupted by removal; no recursion or multi-zone flexibility. (inferred) |
| Deck-Building Efficiency | 62 | Runs cleanly in Raidraptor with no garnet risk or self-locking; however, is archetype-specific and not splashable outside Raidraptor (77.5% of observed decks are Raidraptor variants). (observed) |
Calculation
Weight profile: Primary role: Negation/Removal (no secondary blend). Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Archetype-specific penalty (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Hard negation plus destruction of opponent Spell/Trap activations—cannot be played around once condition is met
- Consistent inclusion in Raidraptor decks (65.3% of the 49 observed decks)
- Clean deckbuilding efficiency: no garnet risk, no self-locking, runs efficiently in the archetype
- Strong synergy with Raidraptor boss monsters and support (all top 15 partners are Raidraptor-aligned)
Weaknesses
- Purely reactive—generates no offensive value, board build, or card advantage
- Condition-dependent: only functions while you control a Raidraptor card
- Scope limited to Spell/Trap negation; does not stop inherent summons or monster effects already on the field
- Single-trigger trap that exhausts after one use; no recursion or secondary effects
- Archetype-staple only; not a generic tech and not splashable into other competitive decks
Counters / choke points
- Removing or negating your Raidraptor card (denies the condition for trap activation)
- Inherent summons and monster effects that activate in the graveyard or on field
- Chaining faster Spell/Trap cards that resolve before your trap resolves
Best use
Negation/Removal in the main deck. Decks: Raidraptor.
Evidence & gaps
- Verified: Card text describes hard negation plus destruction of opponent Spell/Trap while you control Raidraptor; 49 decks observed: 32 in RaidRaptor (65.3%), 6 in Raidraptor (12.2%), 11 in other archetypes (22.5%); Average 1.55 copies per deck (distribution: 1 copy in 29 decks, 2 copies in 13 decks, 3 copies in 7 decks); All top 15 partners are Raidraptor or Raidraptor support cards; No banlist restriction recorded (assumed unlimited 3 copies across TCG/OCG/MasterDuel); Trap cards cannot be summoned or used as monster material
- Observed: 65.3% of observed decks run this card (32 of 49 total); 100% of top 15 partner cards are Raidraptor-aligned; Archetype concentration: 77.5% of decks are RaidRaptor or Raidraptor variants; only 1 Phantom Knights deck noted as off-theme
- Inferred: Combo conversion is very low because this is a reactive trap that does not extend your own combos or contribute to board position; Resource economy is break-even (1 trap card slot negates 1 opponent Spell/Trap); Material utility is near-zero because trap cards have no monster material role in modern summoning; Resilience is constrained by single-trigger design and field-condition dependence; This is an archetype-staple, not a generic tech (inferred from 77.5% Raidraptor concentration and minimal off-archetype adoption)
- Data gaps: No combos supplied—combo conversion is text-only inference, not measured from actual recorded plays No guides supplied—no human-written role documentation or meta commentary available No usage statistics (StatisticsCard)—archetype inclusion percentages calibrated from deck sample only (49 decks) No top-card ranking—cannot confirm if this card appears in recent top-cut or competitive results No banlist token in evidence—assumed unlimited (3 copies) across all formats






